Causes colossal damage to enemy and greatly lowers DEF
Team Galactic Buster (18+ Ki)
Causes colossal damage to enemy and greatly lowers DEF
12 & 24 Ki Multiplier
Ki Meter
150 & 200
Maximum Super Attack level is 20, which increases the SA multiplier by an additional 30%
Clarification: The higher the HP at the start of turn, the higher the ATK boost from the second part of his passive. For example, if HP is at half, Boujack gains +35% ATK, which is half of the max +70% ATK that he gains at full health. If HP is at 10%, the ATK boost is 10% of 70%, meaning +7% ATK. -In other words, just multiply the approximate number of remaining health bar subdivisions by 7%, and you'll know what his additional ATK boost is. (For example, if there are about six and a half subdivisions left, the additional ATK boost would be between +42% and +49%). -(Note: The health bar is divided into 10 equal parts, which means that by counting the subdivisions you can quickly get an idea of how much % HP you have left, since each of them marks 10% increments of the total HP.)
His DEF boost works the opposite way. So at half HP he gains an additional +35% DEF, but at 10% HP he gains +63% DEF.
-In this case, just multiply by 7% the number of health bar subdivisions you've already lost.
The damage received during the turn in which he's on the field won't affect his passive skill, only the amount of HP at the start of turn is taken into consideration.
Boujack's max ATK boost is +150% (80% + 70%) at 100% HP, but he'll hit harder at 80% HP if the +25% ATK from Big Bad Bosses is active, despite only having a passive ATK boost of +136% (80% + 56%).
Skills
Leader Skill
Type Ki +4 and HP, ATK & DEF +100%; Type Ki +2 and HP, ATK & DEF +70%
Passive Skill: A Galaxy Dyed in Darkness
ATK & DEF +80%; Plus additional ATK boost by up to 70% (the more HP remaining, the greater the ATK boost) and additional DEF boost by up to 70% (the less HP remaining, the greater the DEF boost)